Abilities

Abilities are special moves, passive effects or other positive attributes that come along with a certain element, dragon type or other influences. Abilities are devided into five different types.

All-Round Abilities
These abilities apply for every single dragon known. Every dragon shares this ability, and thus far there is no limit to it yet.

Dragon-Specific Abilities
Dragon-Specific Abilities are abilities that only a certain kind of dragon race can use. These are limited to only two abilities each type.

Element-Specific Abilities
Element-Specific Abilities are abilities that are shared among people that 'follow' a certain element. These element abilities are not sourced from a dragon's native elements, but the ones that the character pinned to himself/herself.

Element-Specific abilities are limited to only two each element,''  however might you desire to follow only one Element at a time, you will be granted the ability to get an additional Personal Ability. ''

Personal Abilities
Personal Abilities are moves or stances that only apply for that specific dragon. These are only limited to one at a time, unless you sacrifice one Element.

OOC Note: These abilities are the only ones you can change/add without mutual consent. However, balance rules still apply.

Traits
Traits are predetermined passive effects that apply for your dragon. Allthough you cannot just improvise your own, these traits are not bound to any type of dragon or element you pick.

The following traits are available to be picked with their respective effects:
 * Nocturnal - increased night-vision and sensing creatures through scent, however at the cost of heavy light sensitivity.
 * Eagle-eyed - increased vision range and detail on far objects, however at the cost of eye functionality at night or other senses.
 * Overgrowth - above-avarage body size and mass which increases physical damage, however at the cost of speed and defence.
 * Minimized - increased speed and defence by easily avoiding attacks, however attacks have drastically less impact.
 * Mystical - increased magical combat on both defence and offense, at the cost of reduced physical combat performance.
 * Instinctive - by relying on natural instinct, your physical combat improves on both offense and decense, at the cost of magical performances.
 * Tank - hard, big plating gives you all-round defence boost on both physical and magical, however the big plating slows you down drastically.
 * Agile - tiny plating or even no plating at all makes you move far easier and faster, though you're not likely to return unscarred.